Archive

COMPLEXITY

parametric design, architecture and art

HDA COWORKING
Dans ce blog, vous nous avez souvent entendu parler de coworking et espaces collaboratifs pour l’architecture. Mais pourquoi ce sujet est très interessant pour un atelier de design tel que Hugh Dutton Associés ? Voici un tentatif de reponse dans un texte basé sur l’article Révolution numérique et coworking : Vers une ville vaporeuse ? pour la plateforme DNArchi .

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Cover of the book "A pattern language" by Christopher Alexander

Cover of the book “A pattern language” by Christopher Alexander

It often happens that the most significant and interesting contributions in a discipline such as architecture come through unusual routes of unlikely character. And very often the recognition of the person and appreciation of the value of its work comes late. Sometimes too late. But since the seed of a wonderful idea (rather than of a revolutionary theory) has been planted, even if it is ahead of its time, there is a sort of inevitability that will bring it to fruition.

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Today we introduce Alessandro Carabini – @xybale, a new guest author for complexitys. Alessandro (on the photo above during a bike trip) is a young and talented designer “looking for innovation at the intersection of People, Technologies and Architecture”. We met him at the 1st Open Drink at superbelleville coworking about social parametric research. Alessandro is also lauching with Hugh Dutton Associates the reaction workshop about smart cities and computational design that will be held in Paris in July ( more info soon on this blog :) Here is an introductory text by Alessandro. Enjoy!

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Le 15 mai prochain, architectes et startups se rencontrent en occasion de FUTURE ARCHITECTURE NIGHT (FAN) pour évoquer le futur de l’architecture. Nous avons suivi et participé à l’organisation de cet événement qui, pour la première fois à Paris, va rassembler les mondes de l’innovation et de l’architecture à la Cantine, un espace de coworking très influent pour l’innovation et les nouvelles technologies en France.

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festival

Lors de l’évènement OPEN DRINK #1 à Super Belleville Coworking nous avons rencontré Thierry Giacomino, un des correspondant du DICRéAM, un dispositif de financement spécifique visant à soutenir le développement, la production et la diffusion d’œuvres novatrices ou expérimentales dans le domaine de la création artistique multimédia et numérique.

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Comme evoqué dans notre article de la semaine dernière et comme déclaré dans notre page about, ce blog est pour HDA principalement une plateforme d’échange. On est très heureux de recevoir des commentaires ou des mails de la part de nos lecteurs avec des questions ou des demandes d’approfondissement.  Souvent, par ce dialogue, nous finissons par apprendre nous-même des nouvelles choses, des nouveaux projets et des nouvelles pistes de recherche. C’est le cas de notre échange récent avec Borha, une étudiante de l’école d’architecture de Nantes qui nous contacte pour nous demander des références d’architecture paramétrique et network thinking en relation à la participation citoyenne.

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IMAGE
Du traitement du signal à la nappe tridimensionnelle
Crédit photo : Benoit Sallé

Je profite de mon retour sur complexitys pour écrire sur mes deux passions : l’architecture et la musique. En décembre dernier se sont déroulées les Transmusicales, un rendez-vous immanquable pour les mélomanes/fêtards de la région rennaise. Et c’est pendant un concert que j’ai eu une sorte de révélation. Un rapide coup d’œil sur la programmation révèle la place incontestable laissée aux DJ. Que ce soit au début ou au  point culminant de la soirée, il est indéniable que ce personnage est aujourd’hui érigé au même statut qu’un groupe à la formation plus classique.

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“Looking at emergent phenomena in nature, don’t you think (traditional) design itself is against nature?”

This question arises from the presentation DESIGNING SPACE FOR EMERGENCE IS AN EMERGENCY in which we were exploring relations between design and emergent phenomena. Computational designer and researcher Andrea Graziano pointed out that we should rather think that “nature is the best designer ever” and suggested two inspiring mini-talks that I am sharing with you today. They both come from the website NextNature, a network that explores the changing relation between people, nature and technology. NEXTNATURE is asking a very simple question: “What is nature?”.

For example, do you think the image above is a photo of birds murmuring or a drawing generated by grasshopper or any other parametric design tool? Does a different kind of nature, created/designed by humans, exist?

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Image Above : Capacity for (Urban Eden, Human Error). Allison Kudla.

Algorithm as a Model. Closed System VS Open System.

In contrast to the field of architecture and engineering, where the concept of ‘model’ is understood to be a geometric description of objects or (‘Static Models’), the model that we propose is the description of computational algorithms in a generative design process (‘Algorithm as a Model’). These algorithms are instructions, simple rules which evolve multiple states. These new models therefore allow us to simulate the complexity of urban and architectural systems. These dynamic simulations may enable us to understand how systems work or how spontaneous pattern formations occur.

In the ‘Algorithm as a Model’ paradigm, script runs as a process with input and output variables relating to datasets which are processed in real time. These processes can be implemented by using parametric processes to produce an infinite series of possible outcomes.

Generative Systems design is a process in which the material and medium is algorithmic. Algorithms manifest dynamic and emergent behaviour.

Generative Systems propose to shift the focus from static models towards a computational logic, what Bruce Sterling calls Processuality. Processuality is a postmodern change in design perception, inspired by the craft of software. The world is rich with processuality- the growth of plants, boiling liquid, chemical patterns- processuality is all around us.

These Generative Systems allow us to establish relations between patterns, structures, processes, forms and to model evolutionary behaviours. These  techniques enable to simulate real-world phenomena.

The models we propose are articulated around different descriptions of the system concept. The first one, Static Models operate under the definition of a Closed system: “An isolated system having no interaction with an environment [...] a System whose Behaviour is entirely explainable from within, a system without Input.” (Marius Watz).

The second model we propose, Algorithms as a Model is articulated around the description of Open System: “A group of interacting, interrelated, or interdependent elements forming a complex whole.” (Marius Watz).

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IMAGE ABOVE: Jaime Eizaguirre remixed by Jaime Eizaguirre

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